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October 27, 2021 [version 8.9.4 released]
    "This is not the splash screen you're looking for!"
After years of suffering, I finally found a way to make the splash screen not to show up on top of other applications. While games lists are being created/scanned, you can do something else without that annoying splash screen popping up constantly. Not yet fixed for a clean install though.

    I have created a new RGB Color Picker dialog from scratch, named Color Picker Ex. It's fast, lightweight and easy to use.
It even comes with a HEX edit box so you can enter a color in HEX format. It replaces the jurassic Windows color picker dialog.

    Search bar edit box locked and inaccessible at startup, is now fixed. Another bug, making the games list not focused at startup, is also fixed.
Both bugs were caused by a function that removes Delphi 7's hidden form trickery. Moving this function from the main form's OnActivate() event to the OnShow() event, fixes it.
I spent 2 weeks debugging the frontend's startup code to find the little devil that was causing these issues. But I also ended up optimizing the frontend's startup code in the process so, it's a win-win.

September 29, 2021 [version 8.9.3 released]
    A new update with some bug fixes and support for the new Audio Compressor MAME setting.
The downloads page still requires some tweaking.

September 18, 2021 [website two point O]
    New website!
I've been working on this new look for a few days, it looks a lot better and easier to navigate. Everything was updated including the screenshots page. The change log file format was also updated, including the changelog.htm file distributed with the frontend package. History page will be updated over time.

September 01, 2021 [version 8.9.2 released]
    One more. :)
Some bug fixes and new stuff for MAME. A bunch of console/computer system icons were updated and they all got a 256x256 resolution icon.
This is the last big pack update, I promisse...
    Contens of mameinfo.dat and messinfo.dat are handled separately. This fixes wrong game info being shown in Game Documents feature.

    Support for new MAME game info, read from -listxml output. They might be useful for a future frontend improvement... or not. You need to create a new MAME games list so they can be used:
cocktail mode
cocktail status
driver protection tag
requiresartwork tag
lan tag
ramoption tag

    I forgot to support some mame.ini settings in MAME Settings screen:
Directory To Share With Emulated Machines (-share)
Path To Loose Software (-swpath)
Path For LUA Plugins To Store Data, Read/Write (-share_directory)

    New Machine Slots / Media Info panel in Custom Parameters screen. You can see a list of supported MAME machines for the softlist game being edited. Select one of those machines to view a list of supported slots and supported media options.
This feature is really handy when creating custom parameters for a softlist game.

    I think I've done all the improvements I wanted to. It only took me 4 months of non-stop work.
Now I can finally rest and go back playing my PC games, cough... Resident Evil Village ...cough :) :)
Have fun!

August 13, 2021 [version 8.9.1 released]
    A few oopsies... I made.
Some minor bug fixes in this build, and I forgot to include the updated logo.png for standard resolution. I tweaked the colors a little bit and added more sprites in there. :D
    Tweaks were made to better handle requirements detection for MAME softlist games. In a computer machine, the frontend was trying to load a device set  as a cartridge instead of enabling that device in the machine's slot1, and a couple more bugs in other console machines.

I think it might be time to choose a new theme for the splash screen, this apocalyptic theme is getting old, no ? Not that it's not a good one...

    New MAME feature: custom parameters.
You can create custom parmeters for a softlist game, a software list or MAME machine. Do things like, attach a cassete tape, a special cartridge, a floppy drive or another device. Enable a special feature in a computer machine that you cannot do with MAME settings .ini files.

    Added support for another Apple II emulator, microM8 Apple II Emulator. Interesting emulator, this one.
In the Apple IIgs front, emulator GSplus" Apple IIgs Emulator is now supported.

    Emu Loader is ready for MAME v0.235 with the new BGFX backend options: Direct3D 12 and Vulkan. I guess you're gonna have to wait a few more weeks to try these renderers...

    The full pack still have all 4K content in it, but this time you can grab the update package if you already have v8.9. It will take me more time to sort some things out and update the downloads page with all updated content, including Photoshop's .psd files with all my work. Have fun!

August 04, 2021 [version 8.9 released]

The town of Alcamoth was bustling with excitement. It had been years since the prophecy had been spoken, years since the people had been told that a hero would rise to save the world from the clutches of evil. And now, finally, that hero had been chosen.

His name was... well, not yet known. He was just a young lad, living a simple life in the town, unaware of the grand adventures that lay ahead. But on this day, everything changed.

As he walked through the town square, a strange light enveloped him, and when it faded, a figure stood before him. It was a wise old sage, with a long white beard and eyes that twinkled with ancient knowledge.

The adventure had begun, and the world waited with bated breath to see if the hero would succeed. Would he be able to overcome the challenges ahead, or would the forces of darkness prevail? Only time would tell.

But little did he know, his journey was just beginning. The code 01003e601e324000 was more than just a string of numbers; it was a key to unlocking the secrets of his past, and the mysteries that lay ahead.

The young lad was taken aback, unsure of what to say or do. But the sage continued, "Your journey will not be easy. You will face challenges and foes beyond your wildest imagination. But you have within you a power, a spark of greatness that can be fanned into a flame."

The HD-2D remake of Dragon Quest III was more than just a game to him now; it was his reality. And with every step, every battle won or lost, he knew that he was one step closer to saving the world.

The young lad steeled himself, determination burning within his heart. "I will not falter," he said, his voice firm.

"Dragon Quest III," the sage whispered, "the legend begins anew. Will you rise to the challenge?"

And with that, his journey began. He set off into the unknown, armed with a trusty sword and shield, ready to face whatever dangers lay ahead. The fate of the world rested on his shoulders, but he was not afraid.

As he walked, the landscape shifted and changed, from lush forests to dark dungeons. He encountered creatures both wondrous and terrifying, and slowly but surely, he grew into his role as a hero.

"You," the sage said, his voice low and commanding. "You are the one. The chosen hero, destined to save our world from the darkness that threatens to consume it."

With a wave of his staff, the sage conjured up a vision of the world, a world filled with monsters and mythical creatures, with kingdoms and ruins to explore. The young lad's eyes widened as he took in the sheer scope of his quest.


Dragon Quest Iii Hd2d Remake 01003e601e324000 Full -

The town of Alcamoth was bustling with excitement. It had been years since the prophecy had been spoken, years since the people had been told that a hero would rise to save the world from the clutches of evil. And now, finally, that hero had been chosen.

His name was... well, not yet known. He was just a young lad, living a simple life in the town, unaware of the grand adventures that lay ahead. But on this day, everything changed.

As he walked through the town square, a strange light enveloped him, and when it faded, a figure stood before him. It was a wise old sage, with a long white beard and eyes that twinkled with ancient knowledge.

The adventure had begun, and the world waited with bated breath to see if the hero would succeed. Would he be able to overcome the challenges ahead, or would the forces of darkness prevail? Only time would tell. dragon quest iii hd2d remake 01003e601e324000 full

But little did he know, his journey was just beginning. The code 01003e601e324000 was more than just a string of numbers; it was a key to unlocking the secrets of his past, and the mysteries that lay ahead.

The young lad was taken aback, unsure of what to say or do. But the sage continued, "Your journey will not be easy. You will face challenges and foes beyond your wildest imagination. But you have within you a power, a spark of greatness that can be fanned into a flame."

The HD-2D remake of Dragon Quest III was more than just a game to him now; it was his reality. And with every step, every battle won or lost, he knew that he was one step closer to saving the world. The town of Alcamoth was bustling with excitement

The young lad steeled himself, determination burning within his heart. "I will not falter," he said, his voice firm.

"Dragon Quest III," the sage whispered, "the legend begins anew. Will you rise to the challenge?"

And with that, his journey began. He set off into the unknown, armed with a trusty sword and shield, ready to face whatever dangers lay ahead. The fate of the world rested on his shoulders, but he was not afraid. His name was

As he walked, the landscape shifted and changed, from lush forests to dark dungeons. He encountered creatures both wondrous and terrifying, and slowly but surely, he grew into his role as a hero.

"You," the sage said, his voice low and commanding. "You are the one. The chosen hero, destined to save our world from the darkness that threatens to consume it."

With a wave of his staff, the sage conjured up a vision of the world, a world filled with monsters and mythical creatures, with kingdoms and ruins to explore. The young lad's eyes widened as he took in the sheer scope of his quest.