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update() { // Update cookie production this.cookies += this.buildings.reduce((acc, building) => acc + building.productionRate, 0); } }
Here's a basic example of how we can implement the building construction feature: cookie clicker unblocked full
// Create a new Cookie Factory building const cookieFactory = new CookieFactory(); update() { // Update cookie production this
// Add the building to the game game.addBuilding(cookieFactory); acc + building.productionRate